So recently we have made a big shift in the development of ships and as a result I've not got much to do for a few days at least so I took the opportunity to work on one of the games other races, the Verunas, a rather big and viscous looking race and their ships needed to show this as well as showing the sense that they are rock hard. Working with Rodrigo (the games creative director) we came up with the above style for their ships as well as a detailed breakdown of their design philosophy which I am rather happy with, Rodrigo's main concept was to make them shark like as well as based on several other nasty sea creatures but keeping the very angular and geometric style of their ships.
We have had issues recently with portraying ship scale without having another ship next to it to show how big, or small, it is so this was a chance for me to mess around with some ideas I had to show scale of ships and I think I managed it. Anyway read it and learn for yourself, a lot of attention and love went into these designs, probably my favourite ship style I've done.
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Now where's my head?