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August 10, 2011
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Ship Chart by AdamBurn Ship Chart by AdamBurn
Here is a chart I made to give the 3D guys and texture artists a better idea of the ships scale, I was also tasked with creating a new texture for the ships the original one was a little too inconsistent so I made this texture.
Some ships have been adjusted recently and you can see the new updated and fully textured Dreadnought model over at the games Facebook page.
The game will have many other ships but these 4 are the core hull types for the Human race.
The original HD models were created by :iconpukey82:

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(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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:iconhalo1339:
Halo1339 Featured By Owner Aug 17, 2013
Not big enough Rage 
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:iconguilty-spark343:
GUILTY-SPARK343 Featured By Owner Nov 5, 2012  Student General Artist
awesome
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:iconbellerophonn7:
BellerophonN7 Featured By Owner Oct 11, 2011
they look very similar to minmatar from eve online. good work
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:iconbolo42:
Bolo42 Featured By Owner Aug 12, 2011  Hobbyist General Artist
I'd have to say the cruiser looks the most realistic
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:iconzagoalie:
Zagoalie Featured By Owner Aug 16, 2011
For a Warship i would say Dreadnought is most logical and most Human, it allows for the most frontal weapon mounts still maintaining a very narrow profile with slanted armor.

the cruiser is what we are most use to as space ships which are honestly not very realistic just very understandable for our current level of knowledge of spacial engineering.
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:iconarwael:
Arwael Featured By Owner Aug 18, 2011
That cruiser may not be as unrealistic as you think. In space, you don't just want foward mounted weapons, you want 360 degrees of coverage and mobility.

Take the human warships of Halo as an example. Keel mounted, foward facing heavy caliber weapons. Besides the slow rate of fire, to even aim the thing you have to adjust the entire ship to face the target. Slow, hard to aim and your chances to actually hit are low. Especially considering that the enemy vessels may be above, below, starboard, port, behind or in front, or any combination there of.

Now, take that cruiser design up there, give it a selection of gun turrets on each keel (Top and bottom), heavy missile batteries broadsides and point defense inbetween, and you have a robust platform that can easily strike at most targets in a 360 degree sphere around it.

The Dreadnought is just vertical. There is no real tactical difference from the cruiser other than size and weapon placement. The same overall strategy would be in place, except this time the main cannon batteries would be mostly foward faceing, and a heavier reliance on point-defence on the back, to protect the engines.
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:iconarwael:
Arwael Featured By Owner Aug 12, 2011
Hmmm. One thing seems slightly off (at least to me). The Corvette there would be a bit smaller, I should think, at least to maintain class tonnage. (This is based on the the class for corvettes being any vessel smaller than a frigate and being between 500 and 2000 tons.) I'm just being nitpicky though.

Other than that, it's very interesting, and I love the designs of the ships. Especially that cruiser.
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:iconadamburn:
AdamBurn Featured By Owner Aug 12, 2011  Professional Digital Artist
It's not so much based on real world sizes just in terms of ship hull names, also to make sure that in the game you are always able to see the ships we made sure no ship is too small, its annoying sometimes if you have HUGE ships as you loose sight of the smaller ones. The corvette may be small but it isn't to be sniffed at.
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:iconzagoalie:
Zagoalie Featured By Owner Aug 12, 2011
If we look at it in that sense the smallest ship would probably be a super dreadnought if you look at it from a tonnage perspective.
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:iconskarmorythepg:
SkarmoryThePG Featured By Owner Aug 11, 2011
Hmm. I like the increasingly vertical construction that keeps the length fairly equal. It's unique.
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