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Ship Chart by AdamBurn Ship Chart by AdamBurn
Here is a chart I made to give the 3D guys and texture artists a better idea of the ships scale, I was also tasked with creating a new texture for the ships the original one was a little too inconsistent so I made this texture.
Some ships have been adjusted recently and you can see the new updated and fully textured Dreadnought model over at the games Facebook page.
The game will have many other ships but these 4 are the core hull types for the Human race.
The original HD models were created by :iconpukey82:

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(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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:iconhalo1339:
Halo1339 Featured By Owner Aug 17, 2013
Not big enough Rage 
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:iconguilty-spark343:
GUILTY-SPARK343 Featured By Owner Nov 5, 2012  Student General Artist
awesome
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:iconbellerophonn7:
BellerophonN7 Featured By Owner Oct 11, 2011
they look very similar to minmatar from eve online. good work
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:iconbolo42:
Bolo42 Featured By Owner Aug 12, 2011  Hobbyist General Artist
I'd have to say the cruiser looks the most realistic
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:iconzagoalie:
Zagoalie Featured By Owner Aug 16, 2011
For a Warship i would say Dreadnought is most logical and most Human, it allows for the most frontal weapon mounts still maintaining a very narrow profile with slanted armor.

the cruiser is what we are most use to as space ships which are honestly not very realistic just very understandable for our current level of knowledge of spacial engineering.
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:iconarwael:
Arwael Featured By Owner Aug 18, 2011
That cruiser may not be as unrealistic as you think. In space, you don't just want foward mounted weapons, you want 360 degrees of coverage and mobility.

Take the human warships of Halo as an example. Keel mounted, foward facing heavy caliber weapons. Besides the slow rate of fire, to even aim the thing you have to adjust the entire ship to face the target. Slow, hard to aim and your chances to actually hit are low. Especially considering that the enemy vessels may be above, below, starboard, port, behind or in front, or any combination there of.

Now, take that cruiser design up there, give it a selection of gun turrets on each keel (Top and bottom), heavy missile batteries broadsides and point defense inbetween, and you have a robust platform that can easily strike at most targets in a 360 degree sphere around it.

The Dreadnought is just vertical. There is no real tactical difference from the cruiser other than size and weapon placement. The same overall strategy would be in place, except this time the main cannon batteries would be mostly foward faceing, and a heavier reliance on point-defence on the back, to protect the engines.
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:iconarwael:
Arwael Featured By Owner Aug 12, 2011
Hmmm. One thing seems slightly off (at least to me). The Corvette there would be a bit smaller, I should think, at least to maintain class tonnage. (This is based on the the class for corvettes being any vessel smaller than a frigate and being between 500 and 2000 tons.) I'm just being nitpicky though.

Other than that, it's very interesting, and I love the designs of the ships. Especially that cruiser.
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:iconadamburn:
AdamBurn Featured By Owner Aug 12, 2011  Professional Digital Artist
It's not so much based on real world sizes just in terms of ship hull names, also to make sure that in the game you are always able to see the ships we made sure no ship is too small, its annoying sometimes if you have HUGE ships as you loose sight of the smaller ones. The corvette may be small but it isn't to be sniffed at.
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:iconzagoalie:
Zagoalie Featured By Owner Aug 12, 2011
If we look at it in that sense the smallest ship would probably be a super dreadnought if you look at it from a tonnage perspective.
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:iconskarmorythepg:
SkarmoryThePG Featured By Owner Aug 11, 2011
Hmm. I like the increasingly vertical construction that keeps the length fairly equal. It's unique.
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:icontreyos:
Treyos Featured By Owner Aug 11, 2011  Hobbyist Writer
Good grief, that thing's huge! How do you find a parking spot?
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:iconadamburn:
AdamBurn Featured By Owner Aug 11, 2011  Professional Digital Artist
Its not so much finding a parking spot its more of a question of how much damage it will cause if you do park it
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:icontreyos:
Treyos Featured By Owner Aug 11, 2011  Hobbyist Writer
Heh, yeah, I guess I'd have to worry about more than a scratch on my door if they parked next to me. ;)
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:iconsamuel-havana:
Samuel-Havana Featured By Owner Aug 11, 2011
Somebodies been looking at sword of the stars for the last two models.
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:iconadamburn:
AdamBurn Featured By Owner Aug 11, 2011  Professional Digital Artist
There quite different from anything in Sword of the Stars
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:iconzagoalie:
Zagoalie Featured By Owner Aug 12, 2011
Seconded
Reply
:icontheoracledragon:
TheOracleDragon Featured By Owner Aug 10, 2011  Hobbyist Writer
Cool and wow.
Reply
:iconsoulslayer317:
Soulslayer317 Featured By Owner Aug 10, 2011
The designs of these ships remind me of the ones from EVE online and like seeing unique designs than the traditional ships
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:iconnikolai60:
nikolai60 Featured By Owner Aug 10, 2011  Hobbyist Writer
You know how to make it cool AND realistic, you know that? I love both the utilitarian feel that these ships convey, as well as how you take advantage of the idea that in space you're not bound to specifically aerodynamic forms, as shown in the Battleship and Dreadnaught designs. I also like how the size difference, while clearly noticeable, isn't extreme. Resources and structural design limitations are clearly shown, instead of saying: "Ok, let's make the Dreadnaught like 80 times bigger than the Battleship, just to make it scarier/cooler".
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:iconadamburn:
AdamBurn Featured By Owner Aug 10, 2011  Professional Digital Artist
One reason for keeping the ships the size they are here is that in game its often annoying to have the bigger ships being HUGE you then loose sight of the smaller ships. At least this way the Dread is still massive but you wont exactly loose the smaller ships. The design of them is cool and when they reach a certain size they go vertical, the Creative Director wanted the Humans to be very much utilitarian in their construction, pipes on the outside of the ships and big vents, his original concepts showed this well.
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:iconnikolai60:
nikolai60 Featured By Owner Aug 10, 2011  Hobbyist Writer
Ah, well whether intentional or not it still adds that extra level of realism. Not that it doesn't make sense to downsize them for more game oriented reasons as well.

The Utilitarian design for a similar reason, should we ever reach that level of technology our ships would most likely have very similar look.
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:iconroxyroo:
RoxyRoo Featured By Owner Aug 10, 2011  Professional Traditional Artist
O___o SHIPS.

You've been doing a lot of work, haven't you? Good for me though. More artwork to enjoy~
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:iconadamburn:
AdamBurn Featured By Owner Aug 10, 2011  Professional Digital Artist
Thanks, its all been piling up and I was recently given permission to release some of it
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:iconroxyroo:
RoxyRoo Featured By Owner Aug 10, 2011  Professional Traditional Artist
yaaaaayyyy!
Reply
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