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the cruiser is what we are most use to as space ships which are honestly not very realistic just very understandable for our current level of knowledge of spacial engineering.
Take the human warships of Halo as an example. Keel mounted, foward facing heavy caliber weapons. Besides the slow rate of fire, to even aim the thing you have to adjust the entire ship to face the target. Slow, hard to aim and your chances to actually hit are low. Especially considering that the enemy vessels may be above, below, starboard, port, behind or in front, or any combination there of.
Now, take that cruiser design up there, give it a selection of gun turrets on each keel (Top and bottom), heavy missile batteries broadsides and point defense inbetween, and you have a robust platform that can easily strike at most targets in a 360 degree sphere around it.
The Dreadnought is just vertical. There is no real tactical difference from the cruiser other than size and weapon placement. The same overall strategy would be in place, except this time the main cannon batteries would be mostly foward faceing, and a heavier reliance on point-defence on the back, to protect the engines.
Other than that, it's very interesting, and I love the designs of the ships. Especially that cruiser.